![]() ![]() Fixed a bug that prevents player from attacking when transitioning to a different area.Special thanks to mossbag for letting me use his bug-sona in game as Lore Keeper, Mossbug.īGM and SFX credits are as follows Title There is an early easter egg in the game.There's also a bug that the engine confuses the Player "Falling" instead of "On Ground" when standing on certain platforms. ![]() Other bugs sometimes stop the Player animations after certain tasks.Known bugs cause some mini bosses and or major bosses to stay on screen even after it has been killed.Boss attack patterns are altered to fit GameBoy limitations.Added new / simpler tools accessed by pressing the Tool Cycle button and used by pressing the Skill / Tool use button.Beautiful pixel art inspired by MS-DOS and PICO-8 styles.Like the previous demake, this build doesn't have the Pogo mechanic integrated in it, as well as upwards slashing.GameBoy Color, Super GameBoy, GameBoy SP, GameBoy Advance OR ANY GB Emulators are required to play the roms.Please read this before playing: This game is different from the E3 Demo, and it has a lot of bugs. I am using GB Studio by Chris Maltby as an engine to make this game. Hello there! I'm once again remaking a masterpiece by the Higher Beings. This Fan Game is free to play, but if you want, please consider supporting me and my future projects by contributing to my other projects or by following me on itch or twitter. Please support Team Cherry and their official titles. ![]() This is a free unofficial fan project and a love letter to the eternal masterpiece. Disclaimer: I am in no way associated with Team Cherry, I am just a fan and an indie GB Studio Developer. A new way to experience another masterpiece! Unofficially remade on the GameBoy. It doesn't look like the elements were taken directly from Hollow Knight-it looks like they were hand-made in a 3D software, and that little bit of effort is super neat.An Unofficial free fan demake of the e3 demo of Team Cherry's Hollow Knight: Silk Song. The models also look pretty good, too-as does the environment. The camera was a little iffy to me at first, but I quickly got pretty used to it-the set angle that it's at is a really neat nod to the original game only remaining 2D, and I feel like it fits the scene pretty well. Another thing that bothered me was how slow the attack button was-I think having a shorter cooldown time would be a great idea. I think it would've been better to have let the character slide off of them rather than completely break momentum. Some small things that I found a little bit cumbersome about it is how the character bumps into objects and stops moving entirely. The music and the tone fits in well with each other. You did a great job with recreating the environment of Hollow Knight in a 3D space, and the atmosphere that you made for it was also very well-done. It's slow, but considering it's a demo and you don't intend to make anything big out of it, I'd say it's pretty good. This isn't really that bad, all things considered. (I do not know if any other controlers work) There you use the joysticks, and A, X, B for jumping, sword and talking. This should also work with an Xbox controler. This demo isn't 100% accurate in terms of world and story, but I tried keeping as close to the source material as I could. I chose to work with Hollow Knight, because I love the game and the universe, and wanted the challenge of turning a world from 2D to 3D. This was made as a school project for me to improve on 3D and trying to learn some Unity. I do not have any plans of making a complete game or any more areas/content. Welcome to my Hollow Knight 3D demo! First of all, this is only a demo, and it's only meant to be a demo. I do not own the characters or world this project is based on. This project is based on the existing game Hollow Knight, mabe by Team Cherry. SPOILER WARNING! THIS DOES CONTAINT SPOILERS FOR THE GAME HOLLOW KNIGHT! ![]()
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